Active design is a set of building and
planning principles that promote physical activity. Active design in a
building, landscape or city design integrates physical activity into the
occupants' everyday routines, such as walking to the store or making a
photocopy. Active design involves urban planners, architects, transportation
engineers, public health professionals, community leaders and other
professionals in building places that encourage physical activity as an integral
part of life. While not an inherent part of active design, most designers
employing "active design" are also concerned with the productive life
of their buildings and their building's ecological footprint.
History
Active Design - England
Sport England considers that the built
environment has a vital role to play to encourage people to be physically
active as part of their daily lives, enabling communities to lead more active
and healthy lifestyles. In 2007 Sport England produced Active Design, which
provided a set of design guidelines to help promote opportunities for sport and
physical activity in the design and layout of new development. The guidance was
developed in two phases, phase one (2005) developed the three key Active Design
objects of - improving Accessibility, enhancing Amenity and increasing
Awareness (The 3 A’s). Phase two included two stakeholder sessions (May &
October 2006) which expanded ‘The 3 A’s’ into a criterion based approach. These
criteria formed the guidance which was published in 2007. The guidance was
supported by CABE, Department of Health and Department for Culture Media and
Sport.
In 2014, Sport England held a stakeholder
session made up of a range of bodies and individuals including Urban Planning
and Public Health professionals to discuss whether Active Design was still
relevant in today’s planning and health context. The clear message from the
stakeholder session was that there was still a role for Active Design to play
in today’s planning and health environment. The guide was revised, retaining
‘The 3 A’s’ and refining the criteria based approach to the Ten Principles of
Active Design. The revised Active Design was published in 2015, and was
supported by Public Health England .
Active Design - New York
Recognizing that physical inactivity was a
significant factor in decreased life spans, notably because it promoted
obesity, high blood pressure and high blood glucose, all precursors of early
death, those responsible for planning in New York City developed a set of
guidelines that, inter alia, they hoped would promote health by promoting
physical activity. They released these guidelines in January 2010. The
guidelines were also based on concerns about building longevity and ecological
costs, which is generally known as "sustainable design". Impetus for
the guidelines began in 2006 with the NYC Department of Health and Mental
Hygiene (DOHMH) who then partnered with the American Institute of Architects
New York Chapter to hold a series of conferences known as the "Fit
City" conferences.
Four key concepts came out of this process:
Buildings should encourages greater
physical movement within them for users and visitors
Cities should provide recreational spaces
that are accessible and encourage physical activity for a variety of ages,
interests, and abilities
Transportation systems in cities should
encourage physical activity and should protect non-motor vehicle use
Cities, market areas and buildings should
provide ready access to food and healthy eating environments
From New York City
the active design movement spread throughout the United States and the world.
Goals
Sickness can lead to not working efficiently
and effectively. Ineffective workers in the work force cause harm to the
company and the people in the community. Active design strives to impact public
health not only physically but also mentally and socially. For example, active
design in transportation supports a safe and vibrant environment for
pedestrians, cyclists and transit riders. It creates buildings that encourage
greater physical movement within a building by both users and visitors. The
active design of recreation sites shapes play and activity spaces for people of
different ages, interests, and abilities. Also, improved food accessibility can
improve nutrition in communities that need it the most.
Effects
There are few studies of the effects of
implementing active design concepts, but they are in general agreement that the
physical activity of occupants is increased. Moving to an active design
building seemed to have physical health benefits for workers, but workers’
perceptions on productivity about the new work environment have varied. A study
reported that staff moved into an active design building decreased the time
spent sitting by 1.2h/day. There was no significant increase in self-rated
quality of work or work related motivation but there was no negative feedback
in these areas.
Implementation
Active design concepts may be applied in
remodeling or repurposing existing buildings and landscapes. Some elements
include widening sidewalks and crosswalks; installing traffic calming elements
that slow driving speeds; making stairs that are accessible, visible,
attractive, and well-lit; making recreation areas, such as parks, plazas, and
playgrounds, more accessible by pedestrians and cyclists. People would be more
likely to be active if places for recreation were within walking distance.
There are a number of concerns with the
adoption of active design programmes. Developing communities are not always
accepting of new forms of architecture and living. Integration of active design
may come in conflict with making sure historical culture survives. Vernacular
architecture may be abandoned due to it being considered insufficient or
uncomfortable.
Future
The future of active design may be to
further incorporate requirements into law, as in the city of New York which set active design guidelines
to improve public health in the city.
Source From Wikipedia
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